Database · Sources & methodology

Shared loot pool #60416

Classic-DB reference pool. The source must select this pool before an item can be selected. Percentages below are recorded entry chances, not an overall chance per kill. Repeated rolls and eligibility can change the result.

Sources that select this pool

8 recorded entries. Classic snapshot.

SourceMethodPool selection chanceRules
Blackmoss the FetidDropped by5%1 pool roll(s) on selection
Astor HadrenDropped by5%1 pool roll(s) on selection
TazanDropped by5%1 pool roll(s) on selection
Kolkar PackhoundDropped by5%1 pool roll(s) on selection
Ivar the FoulDropped by5%1 pool roll(s) on selection
Captain DargolDropped by5%1 pool roll(s) on selection
DishuDropped by50%1 pool roll(s) on selection
Sri'skulkDropped by50%1 pool roll(s) on selection

Pool contents

54 recorded entries. Classic snapshot.

Item or nested poolEntry chanceQuantity / rollsRules
Bard's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Battle Chain BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Tribal BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Tribal GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ancestral GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Brackwater BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Cloth BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Cloth CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ceremonial CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Native SashPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Torn HandgripsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ceremonial Leather BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Brackwater CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Native HandwrapsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Native SandalsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Lupine CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Grizzly SlippersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Torn GirdlePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Torn GreavesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Show all 24 remaining entries
Item or nested poolEntry chanceQuantity / rollsRules
Brackwater GauntletsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran GirdlePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Brackwater GirdlePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Cloth BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ceremonial Leather BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Aboriginal BandsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Aboriginal CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Lupine CuffsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Grizzly GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bloodspattered CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple CordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple ShoesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple BandsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Gypsy SashPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Gypsy SandalsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Gypsy BandsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Cadet BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Cadet BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Gypsy GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Cadet GauntletsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Cadet BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries