Database · Sources & methodology

Shared loot pool #60402

Classic-DB reference pool. The source must select this pool before an item can be selected. Percentages below are recorded entry chances, not an overall chance per kill. Repeated rolls and eligibility can change the result.

Sources that select this pool

1 recorded entries. Classic snapshot.

SourceMethodPool selection chanceRules
ThreggilDropped by5%1 pool roll(s) on selection

Pool contents

69 recorded entries. Classic snapshot.

Item or nested poolEntry chanceQuantity / rollsRules
Flanged MacePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Practice SwordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Pellet RiflePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Long Bo StaffPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Wood ChopperPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
BeatstickPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Burnt Leather BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Journeyman's BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Warrior's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Warrior's GirdlePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Journeyman's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Burnt CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Beaded CuffsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Beaded CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Primal BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Primal CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Charger's BindingsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Charger's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Charger's ShieldPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Burnt BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Lumberjack AxePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Warrior's ShieldPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Journeyman's BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Journeyman's GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Burnt Leather BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Warrior's GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Warrior's BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Battle Chain BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ancestral BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Battle ShieldPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Show all 39 remaining entries
Item or nested poolEntry chanceQuantity / rollsRules
Billy ClubPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Journeyman's BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Burnt Leather BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Battle Chain CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ancestral CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Tribal CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Infantry CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Pioneer CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Pioneer BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting RiflePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Beaded CordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Primal BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Primal BandsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Primal BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Charger's BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Burnt Leather GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Warrior's BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Tribal BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Battle Chain GirdlePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ancestral BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Tribal BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Infantry BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Infantry BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Disciple's SashPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Disciple's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Pioneer BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Pioneer BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Disciple's BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Beaded SandalsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Beaded GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Native CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Primal MittsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Grizzly CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Charger's BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Charger's HandwrapsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Torn CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple DaggerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Cadet's BowPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Fine ScimitarPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries