Database · Sources & methodology

Shared loot pool #60114

Classic-DB reference pool. The source must select this pool before an item can be selected. Percentages below are recorded entry chances, not an overall chance per kill. Repeated rolls and eligibility can change the result.

Sources that select this pool

10 recorded entries. Classic snapshot.

SourceMethodPool selection chanceRules
SlarkDropped by2%1 pool roll(s) on selection
RathorianDropped by2%1 pool roll(s) on selection
Master DiggerDropped by2%1 pool roll(s) on selection
StonearmDropped by90%1 pool roll(s) on selection
Balthule ShadowstrikeDropped by2%1 pool roll(s) on selection
Kreenig SnarlsnoutDropped by2%1 pool roll(s) on selection
Elder Mystic RazorsnoutDropped by2%1 pool roll(s) on selection
Grimson the PaleDropped by2%1 pool roll(s) on selection
Benny BlaancoDropped by2%1 pool roll(s) on selection
Krethis ShadowspinnerDropped by100%1 pool roll(s) on selection

Pool contents

127 recorded entries. Classic snapshot.

Item or nested poolEntry chanceQuantity / rollsRules
Dwarven HatchetPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Curved DaggerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran LeggingsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Heavy ShortbowPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Brackwater BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Cloth BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Cloth GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ceremonial Leather GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran ShieldPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ceremonial BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Brackwater ShieldPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Staunch HammerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Birchwood MaulPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Shadow WandPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Willow BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Willow CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Willow BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's WristguardsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bard's BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bard's BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple BritchesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple RobePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple BlousePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Gypsy TrousersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Gypsy TunicPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Cadet LeggingsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Cadet VestPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Show all 97 remaining entries
Item or nested poolEntry chanceQuantity / rollsRules
Native PantsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Aboriginal SashPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Mystic's CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Lupine CordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Grizzly PantsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Feral CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Torn PantsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bloodspattered GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bloodspattered SashPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bloodspattered WristbandsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Simple BranchPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Native BranchPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Sergeant's WarhammerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder VestPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder PantsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting TunicPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Hunting PantsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Veteran ArmorPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Seer's BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Inscribed Leather BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Brackwater LeggingsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric LoinclothPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ceremonial Leather LoinclothPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Seer's CuffsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Merc SwordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War KnifePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Inscribed CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Blazing WandPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Seer's CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Inscribed Leather BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder RobePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Willow BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Willow GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's LeggingsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's GauntletsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's GirdlePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bard's GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bard's BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bard's BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's ShieldPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Raider's BracersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Raider's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Mystic's BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Native VestPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Native RobePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Aboriginal FootwrapsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Aboriginal GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Aboriginal LoinclothPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ritual CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Mystic's BraceletsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Prospector's CuffsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Prospector's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Paint AnklewrapsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Paint BindingsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Paint CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Paint WaistbandPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Lupine SlippersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Lupine BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Lupine HandwrapsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Raider ShortswordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Twin-bladed AxePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Grizzly JerkinPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Feral BindingsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Feral CordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Torn TunicPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bloodspattered SabatonsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Outrunner's CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Spellbinder OrbPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Northern ShortswordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Seer's GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Inscribed Leather BootsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Battle AxePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Edged Bastard SwordPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Brackwater VestPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Cloth VestPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ceremonial Leather HarnessPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Burnished CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Seer's BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Inscribed BucklerPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Barbaric Cloth RobePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Willow PantsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Soldier's ArmorPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bard's TrousersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bandit CloakPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Raider's BeltPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Ritual BandsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Pagan CapePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Mystic's SlippersPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Prospector's SashPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
War Paint GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Feral ShoesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Feral GlovesPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bloodspattered LoinclothPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Bloodspattered ShieldPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Outrunner's CuffsPool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries
Runic StavePool selection1–1Exclusive group 1; Equal-choice entry; effective chance depends on the other eligible group entries